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October 13, 2004
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Last stand at Parth Galen by hamfast Last stand at Parth Galen by hamfast
"Then Boromir had come leaping through the trees. He had made them fight. He slew many of them and the rest fled. But they had not gone far on the way back when they were attacked again, by a hundred Orcs at least, some of them very large, and they shot a rain of arrows: always at Boromir. -- "The Uruk-Hai: The Two Towers"

In the "Lord of the Rings" this scene is never related as it happened. It is only vaguely recalled by the two hobbits while they are in the captivity of the Uruk-Hai. We can only guess at what happened and what Boromir's last moments were like. Peter Jackson delves deeper into this very incident in the movie "Fellowship of the Ring" brilliantly played by Sean Bean, Billy Boyd and Dominic Monaghan.

Almost 10 month's have been spend on this image - built piece by piece, layer by layer, render by render. In its preliminary state the Poser files and the Bryce files grew too large for my PC to handle, and I had to compromise and use a technique of low-resolution Poser figures, 2d Pic Bryce objects, multiple renders in Bryce, multiple image compositing and layerings and considerable post-production work in Corel PhotoPaint 12 and Corel Painter. My techniques that I used will be the subject of a tutorial that I am busy completing now and should hopefully be available later on in October.

DAZ's Michael 3 formed the basis of the character of Boromir and the hobbit Pippin, in the foreground. The weapons and tree trunks were created in Rhino3D. The orc band (there are close to 30 figures) was created with numerous low-resolution Poser 4 figures, heavily morphed and each bearing low polygon weapons and armor. The tree foliage was created with XFrog. The ferns, grass and other foliage are a combination of 2d Pic Bryce objects, Poser props and even some PlantStudio-generated objects. A basic scene without the characters and most foliage was created in Bryce and the lighting and atmosphere adjusted to create a misty forest glade. Each tree trunk and associated foliage was then loaded in separately and rendered all to individual files. Each character (with the exception of the main orc band) was also rendered separately within the basic scene. (The Bryce scenes totalled 4.3Gb)

The end result was around 20 separate renders all of which were composited carefully in Corel PhotoPaint 12, as well as additional beams of light, foliage masks and extra effects like tears in clothing and bloodstains. A small amount of the Flaming Pear Glare plugin filter was used to add to the final effect.
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:iconwesker86:
Wesker86 Featured By Owner Jan 16, 2014  Hobbyist Artist
Fantastic work! And I agree with you that Peter delved much deeper, and Sean Bean played Boromir perfectly.
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:iconkristenaxley411:
KristenAxley411 Featured By Owner May 13, 2012  Hobbyist Writer
This is pretty brilliant.
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:icongamgeefest:
GamgeeFest Featured By Owner Jul 17, 2010
You capture this moment perfectly. I love the play of light and shadow, and their facial expressions.
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:icononyx-eyes:
onyx-eyes Featured By Owner Jul 31, 2007
wow! breathtaking! instant fav
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:iconeverild-wolfden:
Everild-Wolfden Featured By Owner Aug 12, 2006  Professional Writer
Ah, now then. Just the person I want to speak to (if it is you who created this image and not someone pinching it from Daz - I'm just slightly wary about these things...) I can't get anything from this scene to load up into Daz. What am I doing wrong? It's so annoying having everything in the library but unable to actually load anything in.
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:iconawarth:
Awarth Featured By Owner Jun 19, 2006
Simply amazing. :+fav:
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:iconsoolshock:
Soolshock Featured By Owner Nov 2, 2005
+fav rite here
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:iconkrisini:
Krisini Featured By Owner Oct 14, 2005
Great begining here in DA! It's just wonderfull! i will watch carefully your work! keep on
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:iconblackice:
blackice Featured By Owner Oct 28, 2004
Your description does not include the information required by the contest rules. You should review those rules and edit your submission's description so that it is not inelligible from the contest on a technicality.

You should note that the contest rules specify that the high resolution version of submissions must be 12 inches by 12 inches. Your low resolution submission here does not have a 1:1 aspect ratio. You might want to revise your submission so that it adheres to the contest rules more closely and you do not end up being disqualified on technicality. Review the contest writeup for more information.
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:iconlb99:
LB99 Featured By Owner Oct 21, 2004  Hobbyist General Artist
its amazing >>+fav
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